Level Design Tools

Level designer software and tools: The software required by a level designer: Level designers use a broad variety of resources that reflects their variety of responsibilities. They will work with graphics, 2d and 3d animation software, game engines and programming languages. Create your own game entities, with any custom (typed) properties, like “hit points”, a patrol path or an inventory of items. It is for level designers of all experience levels and game engines. See our list of recommended tools and links to useful resources and sites. Teachers should refer to our notes for educators before using this book in.

Level designers use a broad variety of resources that reflects their variety of responsibilities. They will work with graphics, 2d and 3d animation software, game engines and programming languages. Create your own game entities, with any custom (typed) properties, like “hit points”, a patrol path or an inventory of items. It is for level designers of all experience levels and game engines. See our list of recommended tools and links to useful resources and sites. Teachers should refer to our notes for educators before using this book in. Level design tools by drcg. It is a powerful, simple, useful & handy assistant tool that helps you to manage the level design process. Updated features on version 1. 3: * add random scale on 3 axes.

The software required by a level designer: Level designers use a broad variety of resources that reflects their variety of responsibilities. They will work with graphics, 2d and 3d animation software, game engines and programming languages. Create your own game entities, with any custom (typed) properties, like “hit points”, a patrol path or an inventory of items. It is for level designers of all experience levels and game engines. See our list of recommended tools and links to useful resources and sites. Teachers should refer to our notes for educators before using this book in. Level design tools by drcg. It is a powerful, simple, useful & handy assistant tool that helps you to manage the level design process.

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Image Gallery For Level Design Tools

在Blueprints创建的Level Design Tools - 虚幻引擎商城


在Blueprints创建的Level Design Tools - 虚幻引擎商城

Level Design Tool Kit - Select meshes/actors in certain areas with


Level Design Tool Kit - Select meshes/actors in certain areas with

LEVEL DESIGN TOOL KIT - 50% OFF (UE4 MARKETPLACE) - YouTube


LEVEL DESIGN TOOL KIT - 50% OFF (UE4 MARKETPLACE) - YouTube

Level Design Tools in Blueprints - UE Marketplace


Level Design Tools in Blueprints - UE Marketplace

Level Design Tool Kit in Blueprints - UE Marketplace


Level Design Tool Kit in Blueprints - UE Marketplace

Level Design Tools:ブループリント - UE マーケットプレイス


Level Design Tools:ブループリント - UE マーケットプレイス

Level Design Tool Kit in Blueprints - UE Marketplace


Level Design Tool Kit in Blueprints - UE Marketplace

SabreCSG Level Design Tools の使い方 - YouTube


SabreCSG Level Design Tools の使い方 - YouTube

Level Design Tool Kit in Blueprints - UE Marketplace


Level Design Tool Kit in Blueprints - UE Marketplace

Level Design Tools:ブループリント - UE マーケットプレイス


Level Design Tools:ブループリント - UE マーケットプレイス

Level Design Tool Kit - AI Character - YouTube


Level Design Tool Kit - AI Character - YouTube

ProBuilder Basic - Free 3D Modeling/Level Design Tool for Unity Game


ProBuilder Basic - Free 3D Modeling/Level Design Tool for Unity Game

Michelle MacArt: Level Design


Michelle MacArt: Level Design

Asset|Preview, level design tool. | Unity Community


Asset|Preview, level design tool. | Unity Community

(PDF) Tanagra: A mixed-initiative level design tool


(PDF) Tanagra: A mixed-initiative level design tool

Solution For Fast Level Design - Unity Forum


Solution For Fast Level Design - Unity Forum

300mm Precision Magnetic Aluminum Alloy Level Ruler with Blister Design


300mm Precision Magnetic Aluminum Alloy Level Ruler with Blister Design

Professional Level Design Tools for Free - YouTube


Professional Level Design Tools for Free - YouTube

New 300mm Precision Magnetic Aluminum Alloy Level Ruler with Blister


New 300mm Precision Magnetic Aluminum Alloy Level Ruler with Blister

Task Level Design Tool | Universal Safety Format


Task Level Design Tool | Universal Safety Format

Video Gallery For Level Design Tools

Using Level Design Tools Expressively



In this 2015 GDC session, The Molasses Flood' Forrest Dowling uses examples from his work as well as notable moments from other titles to illustrate ways that a designer can use standard level design scripting tools expressively.

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough



In this 2017 GDC session, game designer Katharine Neil gives an overview of some of the game design tools available that might help game designers improve their work.

Register for GDC: ubm.io/2yWXW38

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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

So You Want to be a Level Designer - An Introduction to Level Design in Video Games - Extra Credits



Use code EXTRACREDITS to get 50% off a full year subscription at OneDayU. Visit onedayu.com/extra-credits & use code: extracredits

Thanks to Max Pears for guest writing this episode!

When we talk about game design on this channel, we often talk about the mechanics or even the narrative design of our games. But in order to play them they have to... you know... take place. Somewhere. Enter the level designer! There are loads of specialized level designers and loads of different kinds of levels but here are some tips and tricks of the trade!

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#ExtraCredits #GameDesign #IndieGames

Making Level Design Tools For My Puzzle Game - Devlog 1



#gamedev #indiegame #madewithunity
Thanks for joining me in another devlog for my puzzle game. In this update I want to present you process of making my custom tools that will help me with level design in Unity

If you haven't watched my first devlog here it the link - youtu.be/c8sxL2F9uEo

Keeping Level Designers in the Zone Through Level Editor Design



In this 2016 GDC talk, independent designer Robin-Yann Storm explains both the good and bad sides of many different engines and editors, from a level designer point of view, and how tool creators can help level designers achieve their vision through streamlined design.

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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gdconf.com/

Level Design Tools Demo



Quick demo of some tools that speed up level creation.

UE4/5 Level Design Tools: Dynamic Cube Tutorial



This is a quick tutorial to creating an extremely useful cube that can automatically size and reposition itself.

If you would like to support me then please check out my Patreon! patreon.com/SovereignDev?...

Im Live on Twitch every Monday, Wednesday, Friday. Come help develop of my game by pitching any ideas you might have and maybe help test the game.
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CodeLikeMe Advanced Procedural Level Design Tools Preview



Here is a preview of one of the advanced procedural level design tool we have developed to speedup the level creation process in #unrealengine 4
Download project files Here : patreon.com/posts/33677599
#CodeLikeMe #ue4

Call of Juarez 2 Level Design Part 1: Tools, Support and Beginning



worldofleveldesign.com and cojmodding.com

Collaboration with Techland's level designers and World of Level Design.

The following set of tutorials focuses on Level Design using ChromEditor in Call of Juarez 2: Bound in Blood.

Part 1 covers:
Modding tools, Support, Custom Map File Structure, Playing Custom Maps and Beginning your first map.

Getting started with Ion Fury Level Design Tools



Guide to get started with Mapster32, the level editor used by us, the original developers of Ion Fury.

Level Design pack (editor, scripts, etc.)

voidpoint.com/public/IonFury_LevelEditor_20190815.7z

For a written more throrough guide to get started, go here:

Fury level design guide by Max Ylitalo:

furymap.lerppu.net/

Ion Fury sountrack on spotify:
open.spotify.com/album/4usS9aMCNW9IVplwVdL1Re

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Designing Radically Non-Linear Single Player Levels



In this 2019 GDC Level Design Workshop session, 12 East Games' Aubrey Serr shares an overview of non-linear design techniques in single player sandbox levels, the distinct value and challenges of very non-linear levels, and how how level designers can adapt these techniques to otherwise linear levels.

Register for the all-digital GDC 2021: gdconf.com/passes-prices?_mc=sm_x_3pvr_un_x_gdcsf_x_x-yt-gdc21

Join the GDC mailing list: gdconf.com/subscribe

Follow GDC on Twitter: twitter.com/Official_GDC

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Professional Level Design Tools for Free



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Level Design Workshop: Improving Tool Design Through Editor Triage



In this 2017 GDC talk, Robin-Yann Storm discusses multiple approaches, and their pros and cons, for tool and editor triage, intended for immediate application in a game development environment.

Register for GDC: ubm.io/2yWXW38

Join the GDC mailing list: gdconf.com/subscribe

Follow GDC on Twitter: twitter.com/Official_GDC

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Unity Snaps — Level Design Made EASY



Sign up for the Level 2 Game Dev Newsletter: eepurl.com/gGb8eP

Unity Snaps is a series of environment assets that were created by Unity to make level design easier.

#UnitySnaps #LevelDesign #GameDevelopment

When it comes to game development, level design is my Achilles heel. I can navigate pretty much every other aspect but I'm terrible at creating compelling environments for my games. Luckily, Unity Snaps was made to address this very problem.

Unity Snaps assets are modular and designed to snap to each other using ProGrids snapping functionality. On top of that, they were all modeled to real-world scale using ProBuilder, which means you can modify them to your heart's content. Finally, when you've finished designing your level, Unity Snaps assets can be replaced with HD versions that are all HDRP ready.

While Unity Snaps won't make you an amazing level designer like @Sykoo overnight, it will remove a lot of the pain points associated with level design so you can focus on creating something that makes sense for your game.

But don't take my word for it! Download the free Unity Snaps pack using my affiliate link below and try it out for yourself!

Free Unity Snaps Pack: assetstore.unity.com/packages/3d/environments/sci-fi/snaps-prototype-sci-fi-industrial-136759?aid=1100l3e8M

👨💻 Join our community: discord.gg/NjjQ3BU
❤️ Support the channel: patreon.com/infalliblecode

My Favorite Unity Assets 💯⤵️
1️⃣ Odin Inspector: assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1100l3e8M
2️⃣ Shapes: assetstore.unity.com/packages/tools/particles-effects/shapes-173167?aid=1100l3e8M
3️⃣ Easy Save: assetstore.unity.com/packages/tools/input-management/easy-save-the-complete-save-load-asset-768?aid=1100l3e8M
4️⃣ Dialogue System for Unity: assetstore.unity.com/packages/tools/ai/dialogue-system-for-unity-11672?aid=1100l3e8M
5️⃣ Editor Console Pro: assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1100l3e8M

⚡ Learn more about Unity 3D Plus at prf.hn/click/camref:1100l3e8M/destination: store.unity.com/products/unity-plus

👋 Contact me directly at [email protected]

* Disclosure: These are affiliate links, which means I'll receive a commission if you use them to make a purchase.

Level Design Workshop: Designing Celeste



In this 2017 GDC session, Celeste lead developer Maddy Thorson touches on a range of topics through the tools and process of designing 300+ hardcore platformer stages for Celeste, arranging the sprawling area maps that make up the mountain, and weaving story elements through its game world.

Register for GDC: ubm.io/2gk5KTU

Join the GDC mailing list: gdconf.com/subscribe

Follow GDC on Twitter: twitter.com/Official_GDC

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

How Level Design Can Tell a Story



Can a video game level tell a story? In this video I look at a bunch of examples and best practices for embedding narrative elements into the very spaces and places we visit in games. We’ll tackle environmental storytelling, evocative architecture, and contextualising player identity.

Support Game Maker's Toolkit on Patreon - patreon.com/GameMakersToolkit

Sources

Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park Industry | Gamasutra
gamasutra.com/view/feature/131594/environmental_storytelling_.php?page=1

What Happened Here? Environmental Storytelling | GDC Vault (Free Access)
gdcvault.com/play/1012647/What-Happened-Here-Environmental

Hitman 2's Jakob Mikkelsen and Eskil Mohl | GMTK on YouTube
youtube.com/watch?v=pBApJdzKnPA

Ask a Developer: Emilia Schatz Talks Level Design | YouTube
youtube.com/watch?v=CRDaXvkge8Y

The Art of Environment Storytelling for Video Games | YouTube
youtube.com/watch?v=FeUL-5wfj0U

Emotional Journey: BioWare's Methods to Bring Narrative into Levels | GDC Vault (Free Access)
gdcvault.com/play/1017761/Emotional-Journey-BioWare-s-Methods

Level Design Workshop: 'Hitman' Levels as Social Spaces: The Social Anthropology of Level Design | GDC Vault (Paid Access)
gdcvault.com/play/1025879/Level-Design-Workshop-Hitman-Levels

Find out more

Designing Journey | GDC Vault (Free Access)
gdcvault.com/play/1017700/Designing

Environmental Narrative: Telling Stories in Spaces Without Saying Anything Aloud | GDC Vault (Paid Access)
gdcvault.com/play/1025876/Environmental-Narrative-Telling-Stories-in

Environmental Storytelling in Prey | YouTube
youtube.com/watch?v=0WWXvY6fMv8

Level Design Workshop: An Approach to Holistic Level Design | GDC Vault (Free Access)
gdcvault.com/play/1024301/Level-Design-Workshop-An-Approach

AAA Level Design in a Day Bootcamp: Techniques for In-Level Storytelling | GDC Vault (Free Access)
gdcvault.com/play/1017639/AAA-Level-Design-in-a

Games shown in this episode (in order of appearance)

BioShock (Irrational Games, 2007)
Prey (Arkane Studios, 2017)
Journey (thatgamecompany, 2012)
Uncharted 4: A Thief's End (Naughty Dog, 2016)
Dead Space (Visceral Games, 2008)
Fallout 4 (Bethesda Game Studios, 2015)
Fallout 3 (Bethesda Game Studios, 2008)
Dishonored 2 (Arkane Studios, 2016)
The Elder Scrolls V: Skyrim (Bethesda Game Studios, 2011)
Dark Souls III (From Software, 2016)
Metroid Prime (Retro Studios, 2002)
Gone Home (Fulbright, 2013)
Deus Ex: Human Revolution (Eidos Montreal, 2011)
Portal (Valve Corporation, 2007)
Deus Ex: Mankind Divided (Eidos Montreal, 2016)
Half-Life 2 (Valve Corporation, 2004)
Portal 2 (Valve Corporation, 2011)
Alien: Isolation (The Creative Assembly, 2014)
Thief: The Dark Project (Looking Glass Studios, 1998)
Hitman 2 (IO Interactive, 2018)
Life is Strange (Dontnod Entertainment, 2015)
God of War (Santa Monica Studio, 2018)
Tomb Raider (Crystal Dynamics, 2013)
Mass Effect 3 (BioWare, 2012)
P.T. (Kojima Productions, 2014)
Amnesia: The Dark Descent (Frictional Games, 2010)
Aragami (Lince Works, 2016)
Metro Exodus (4A Games, 2019)
Celeste (Matt Makes Games, 2018)
DOOM (id Software, 2016)
Yakuza 0 (Sega, 2017)
Death Stranding (Kojima Productions, 2019)
Metal Gear Solid V: Ground Zeroes (Kojima Productions, 2014)
The Witcher 3: Wild Hunt (CD Projekt, 2015)
Control (Remedy Entertainment, 2019)
BioShock Infinite (Irrational Games, 2013)
Hollow Knight (Team Cherry, 2017)

Music used in this episode

BioShock soundtrack - Garry Schyman
Dirt Rally 2.0 soundtrack - Stuart Ross

Thanks to GMTK Patron Satellite for help with audio on this episode

Contribute translated subtitles - amara.org/en-gb/videos/Lv64YfjMFhOC/

The Tools I Use for Indie Game Dev



In this video I give a brief overview of all the tools I use as a hobbyist game developer! Links below.

Pixaki: rizer.co/pixaki/
Aseprite: aseprite.org/
Audacity: audacityteam.org/
Garageband: apple.com/mac/garageband/
Trello: trello.com/
Visual Studio Code: code.visualstudio.com/
Unity: unity.com/

MortMort: youtube.com/channel/UCsn9MzwyPKeCE6MEGtMU4gg

#indiedev #toolkit #unity

Play Snow Pounce!
iOS: apps.apple.com/us/app/snow-pounce/id1493702259
Android: play.google.com/store/apps/details?id=com.DevDuckLLC.SnowPounce

Play Blink!
iOS: apps.apple.com/us/app/blink-a-bugs-light/id1475168017?ls=1
Android: play.google.com/store/apps/details?id=com.devduck.blink

Follow me on Twitter!
twitter.com/_devduck

MY PC / DESK SETUP!

Apple iPad Pro: amzn.to/31Qq7xt
Apple Pencil: amzn.to/342QQbx

Monitor - Alienware 34" Ultrawide 3440x1440 @ 120hz GSYNC: amzn.to/2MtlbZx
Keyboard - MASSDROP CTRL: amzn.to/2LZkjwO
Mouse - Logitech G502: amzn.to/317L06Y
Microphone - Blue Yeti: amzn.to/2MrC9rh
Webcam - Razer Kiyo: amzn.to/2IDUAIh

Custom Built PC

CASE - Corsair AIR 540 ATX Mid Tower: amzn.to/2OAJiIq
CPU - i7 9700K: amzn.to/2Ow4r6F
FAN - Noctua NH-D15: amzn.to/311Xk8L
MOBO - Gigabyte Z390 AORUS Ultra: amzn.to/3116K47
GPU - Gigabyte RTX 2080: amzn.to/2M04s0Q
RAM - Corsair Vengeance LPX 16GB DDR4 @3200: amzn.to/2p6UZvM
STORAGE - Samsung 970 Evo 1TB M.2: amzn.to/2VpE7fY
PSU - EVGA SuperNOVA 850 G3: amzn.to/2B0h9m1

DISCLAIMER: The above links are affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. Thanks for your support!

Music Credits:

► Artist Attribution
Music By: "EVOL"
Track Name: "SLEEP AWAY"
• Instagram - instagram.com/1nlove.mp3/
• SoundCloud - soundcloud.com/inlove-sad-boy-780987
• YouTube - youtube.com/channel/UCZSOooQT9sAQFztxE1b3OYw
• DOWNLOAD @ chilloutmedia.com/
Licence: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
- Full licence here: creativecommons.org/licenses/
• Music released by: Chill Out Records @ goo.gl/fh3rEJ &

Unreal Engine Level Design Tools by DrCG



This is a complete, powerful, and easy-to-use assistant that helps the creator to build their levels.

What is this? What can it actually do?
This is a tool created with Unreal Engine Editor Utility Widget, that helps level designers easily build the level beyond the Editor limitation.
This is an editor tool that does not affect performance.

What's inside?
A simple demo level with simple meshes with variant pivot.
The tool itself

Features:
1- Array Helper
2- Transform Helper
3- Organization Helper
4- Snap Helper
5- Randomization Helper
6- Scatter Helper

You can buy this from UE Marketplace:
unrealengine.com/marketplace/en-US/product/5355de65233b4e0480ebd6eb54c980e6

for more information please contact us:
[email protected]

To improve our product please write a comment or review. If you love it please give us a 5 start :)

Updated Features on Version 1.3:
* Add Random Scale on 3 Axes
* Remove Uniform Random Scale
* Rename Some Spin boxes

New Features on Version 1.2
* Simple Asset Renamer tools added
* Local Scale & Local Location in any dimensions were added
* bug fixed

Version 1.1:
* Bug Fixed:
Attach to Original in Array Helper did not work when the parent actor is in a folder, and when the mobility state of the parent actor was not set to static!
First, we solve the folder structure problem, and for the mobility state, we Manually set the parent mobility state to Static!

All Actions Have Undo Ability

Array Helper:

Easily Array Items and set rotation, position, and scale of new items. (Only work on Static Meshes)

You can attach the new instances to the source with one click!

Transform Helper:

Easily Rotate Items by local bounds in any direction (with editor rotate tools you can't do this).

Align Items together based on their bounds in any direction.

Align Items together base on their pivot position in any direction.

Organization Helper:

Easily swap two objects (change location together)

Rotate objects toward a focus point that seems they are looking at it!

Arrange Items around another object in radial formation (like a chair around the table)

Snap Helper (Very useful and powerful)

When you press the "End" key in the editor, selected objects fall down and sit on a platform on the bottom (if any), but if you want to do this in different directions you must use our tools.

Randomize Helper:

Randomize Location, Rotation, and Scale of Selected Actors in the desired range (you can set min and max for any direction)

If you check the relative check box, it means that a random number between min and max will be added to the current value of location/rotation/scale of actors

Scatter Helper:

With help of this tool, you can duplicate meshes along with the bounds of a selected platform. (Like foliage or Like objects that are scattered on the ground etc.)

Block-Out Tool For Level Design in Unreal!



Trying to make a quick level design in Unreal Engine, well you might just get this free plugin for that.
Blockout Tools is a lightweight and extremely easy to use set of tools to quickly block out / greybox your levels in Unreal Engine 4. It consists of various primitive elements with convenient scale and transforms controls and custom triplanar grid material to ease the level design workflow.

**JOIN: patreon.com/asknk **
**JOIN THE DISCORD: discord.gg/G2kmTjUFGm **
** Instagram: @anselemnkoro - Twitter: @anselemnkoro **

Links:
GET BLOCKOUT:
bit.ly/37tzsB4

GET UNREAL ENGINE:
unrealengine.com/en-US/

MODELING IN UNREAL ENGINE
youtu.be/FSzk2osk2Ms

BLENDER TO UNREAL ENGINE - FREE, FAST & EASY
youtu.be/WQi5SVikuGE

GET TREE BOTANIQ ADDON!
blendermarket.com/products/botaniq-trees?ref=110

SHADER BUNDLE
blendermarket.com/products/shader-bundle?ref=110

GET SMUDGR PRO
blendermarket.com/products/SMUDGR?ref=110

GET Character Creator 3.3 - bit.ly/3b16Wcw
GET HEADSHOT CC: bit.ly/2XpspUw
GET SKIN GEN: bit.ly/2L8m3G2
GET ICLONE 7 - bit.ly/38QDfbb
GET ACTORCORE: bit.ly/3adV9XK

GET FREE 3D CONTENTS HERE:
youtu.be/aXZySDYl0b4

GET3D UPDATES HERE:
youtu.be/riR8Rcku4HA

If you want to help me create more videos, you can by supporting me with anything on patreon.
Patreon:
patreon.com/asknk

Gumroad:
gumroad.com/asknk

#unreal
#level
#design
#ue4
#asknk

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Level Design Tools, Using Level Design Tools Expressively, 31.84 MB, 23:11, 20,698, GDC, 2017-01-08T00:24:38.000000Z, 19, 在Blueprints创建的Level Design Tools - 虚幻引擎商城, www.unrealengine.com, 1920 x 1080, jpeg, Ldtk in 4. 27. Level design tool kit has a lot of great features that can speed up your level design workflow! Say goodbye to ctrl clicking on multiple actors that you want to move or group up. With ldtk you can simply put a box or sphere around a zone and with a click of a button select everything within that zone!, 20, level-design-tools, Design Ideas

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